Creating a Digital Double of Grant Gustin's Flash to animate it
For the third entry to the contest, I will make a Digital Animated Double of the CW Flash series.
Import the photo through Headshot - Character Creator.
Looks good but needs a lot of work.
Blender to the rescue !
Export iavatar
Import through 3dxchange and export obj mesh of the body.
Import the mesh in Blender.
Sculpt the face to make it look like the actor.
Before creating the mask, hide the ears to o prevent them from going through the mesh later.
replace the mesh and export the nex iavatar.
Adjusting mouth faces in Character Creator.
Adding realism to the face texture thanks to the Skingen Plugin.
Modify the eyelid texture in Photoshop (the character was looking too tired).
Apply the new texture in Character Creator. Next step, modify the eyelashes mesh in Blender.
Modify and placing the eyelashes faces.
Do it for both eyes, trying to make the mesh not going through the eyeballs.
After many, many tries, export body mesh when satisfied.
Replace the mesh in 3dxchange.
Looks better !
Use old G5 clone cloth to create a brand new suit. Subdivide and create the belt.
Adjust the mesh to the hands.
After subdividing the suit, make a hole in the center to place the Flash sign later.
Work on the details on the boots.
Finally: place the sign on the center.
Now to work on the mask: use a simple mesh sphere and subdivide.
Sculpt it to make it adapt to the face curves.
After some hours of work, here it is!
Now to work on the textures.
Export Uv map into .jpg file.
Now let's try and make the texture in photoshop. Do the same for the complete suit.
download some google pictures
Nice to work on the sign textures.
Extract some details and work on the different parts of the suit.
After some work, export the diffuse map to .jpg and generate normal map in photoshop.
Create CC accessory - import the suit.
Move the suit accessory.
Transfer skin weights and create a new suit.
Do the same for the mask.
Use the hide mesh tool.
Check if the weight maps are correctly connected to the face bones.
Import the diffuse and normal map and make SSS texture.
Work on different parts of the suit.
Increasing some details.
Import work gloves and make red textures for the flash gloves.
Turntable video for submission.
Some renders made in iclone using Popcorn FX.