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CC Digital Human Contest 2020 #3 - The Flash - Work In Progress

Creating a Digital Double of Grant Gustin's Flash to animate it

For the third entry to the contest, I will make a Digital Animated Double of the CW Flash series.

For the third entry to the contest, I will make a Digital Animated Double of the CW Flash series.

Import the photo through Headshot - Character Creator.

Import the photo through Headshot - Character Creator.

Looks good but needs a lot of work.

Looks good but needs a lot of work.

Blender to the rescue !

Blender to the rescue !

Export iavatar

Export iavatar

Import through 3dxchange and export obj mesh of the body.

Import through 3dxchange and export obj mesh of the body.

Import the mesh in Blender.

Import the mesh in Blender.

Sculpt the face to make it look like the actor.

Sculpt the face to make it look like the actor.

Before creating the mask, hide the ears to o prevent them from going through the mesh later.

Before creating the mask, hide the ears to o prevent them from going through the mesh later.

replace the mesh and export the nex iavatar.

replace the mesh and export the nex iavatar.

Adjusting mouth faces in Character Creator.

Adjusting mouth faces in Character Creator.

Adding realism to the face texture thanks to the Skingen Plugin.

Adding realism to the face texture thanks to the Skingen Plugin.

Modify the eyelid texture in Photoshop (the character was looking too tired).

Modify the eyelid texture in Photoshop (the character was looking too tired).

Apply the new texture in Character Creator. Next step, modify the eyelashes mesh in Blender.

Apply the new texture in Character Creator. Next step, modify the eyelashes mesh in Blender.

Modify and placing the eyelashes faces.

Modify and placing the eyelashes faces.

Do it for both eyes, trying to make the mesh  not going through the eyeballs.

Do it for both eyes, trying to make the mesh not going through the eyeballs.

After many, many tries, export body mesh when satisfied.

After many, many tries, export body mesh when satisfied.

Replace the mesh in 3dxchange.

Replace the mesh in 3dxchange.

Looks better !

Looks better !

Use old G5 clone cloth to create a brand new suit. Subdivide and create the belt.

Use old G5 clone cloth to create a brand new suit. Subdivide and create the belt.

Adjust the mesh to the hands.

Adjust the mesh to the hands.

After subdividing the suit, make a hole in the center to place the Flash sign later.

After subdividing the suit, make a hole in the center to place the Flash sign later.

Work on the details on the boots.

Work on the details on the boots.

Finally: place the sign on the center.

Finally: place the sign on the center.

Now to work on the mask: use a simple mesh sphere and subdivide.

Now to work on the mask: use a simple mesh sphere and subdivide.

Sculpt it to make it adapt to the face curves.

Sculpt it to make it adapt to the face curves.

After some hours of work, here it is!

After some hours of work, here it is!

Now to work on the textures.

Now to work on the textures.

Export Uv map into .jpg file.

Export Uv map into .jpg file.

Now let's try and make the texture in photoshop. Do the same for the complete suit.

Now let's try and make the texture in photoshop. Do the same for the complete suit.

download some google pictures

download some google pictures

Nice to work on the sign textures.

Nice to work on the sign textures.

Extract some details and work on the different parts of the suit.

Extract some details and work on the different parts of the suit.

After some work, export the diffuse map to .jpg and generate normal map in photoshop.

After some work, export the diffuse map to .jpg and generate normal map in photoshop.

Create CC accessory - import the suit.

Create CC accessory - import the suit.

Move the suit accessory.

Move the suit accessory.

Transfer skin weights and create a new suit.

Transfer skin weights and create a new suit.

Do the same for the mask.

Do the same for the mask.

Use the hide mesh tool.

Use the hide mesh tool.

Check if the weight maps are correctly connected to the face bones.

Check if the weight maps are correctly connected to the face bones.

Import the diffuse and normal map and make SSS texture.

Import the diffuse and normal map and make SSS texture.

Work on different parts of the suit.

Work on different parts of the suit.

Increasing some details.

Increasing some details.

Do the same for the mask.

Do the same for the mask.

Import work gloves and make red textures for the flash gloves.

Import work gloves and make red textures for the flash gloves.

Turntable video for submission.

Some renders made in iclone using Popcorn FX.

Some renders made in iclone using Popcorn FX.