Website powered by
Kalex3D
Kalex3D
3d character creator & animator
Saint-Denis, Réunion

Summary

I discovered the iclone application in 2008 and since then 3d animation has become a real passion.
For the past 15 years, I perfected my skills in animation, design, sculpting, rigging, motion capture, video and audio editing.
I have been working since 2019 as a freelance character artist and animator for all kinds of clients, from independents to international companies like Wilder World and L'Oréal.
I am constantly looking to improve and learn new resources and software.

Skills

3D AnimationFacial Rigging & AnimationMotion CaptureCharacter DesignVideo EditingPBR TexturingCharacter Creation

Software proficiency

After Effects
After Effects
Blender
Blender
DAZ Studio
DAZ Studio
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Vegas Pro
Vegas Pro
iClone
iClone
Neuron
Neuron
Character Creator
Character Creator

Experience

  • Character artist at Wilder World
    Remote
    February 2021 - November 2022

    Hired as a full-time Lead Character Artist for an AAA game/metaverse (Wilder

    World) under construction. Completely created realistic 3D avatars (rigging,

    texturing), clothing (sculpting, weightmapping, texturing) and integrated in

    Unreal Engine 4 and 5. Studied various pipelines possibilities for Metahuman

    integration.

    Complete character creation in collaboration with Jonathan Reilly

    (InnerFreak). Bake highpoly to lowpoly using 3dsmax/Blender/Photoshop,

    under the supervision and mentorship of Jonathan Reilly. Fully integration

    inside Unreal Engine 5.

  • Character artist & animator at ANIMAGIK
    Remote, FR
    November 2022 - December 2022

    Character animation with Neuron PN3 Mocap suit, retargeting bones in

    Blender to match the desired skeleton.

    Interior lopoly props creation (WoW style) to assemble in a playable scene.

  • Character artist at FORGE FATHER GAMES
    Remote
    January 2023 - March 2023

    Creation from scratch using of an AI 2D reference. Modelled accessories,

    rigged character, baked textures from high to low poly, made sure the final

    character was well integrated in Unreal Engine after converting it for an

    ingame usage.

  • Character artist at OFFBEAT LABS
    Remote, GB
    January 2023 - Present

    Modelling stylized characters and clothes to fit the body mesh. Making

    different realistic clothes & accessories collections for upcoming NFT release. Rendering characters in

    Blender Cycles.

  • Character artist & animator at L'Oréal - Apanache - Bweez
    Remote, FR
    May 2023 - July 2023

    Creating from scratch, and with collaboration / supervision of Bweez and

    L’Oréal teams, 3 hyper realistic characters. Animating them with facial mocap,

    rendering in 4K to fully integrate the video in the Store of the Future interface.

    Animating 20 characters with body mocap to integrate them in the 3D space of

    the Store of the future in 3Ds max. Making sure the pipeline between Character

    Creator and 3ds max is fully functional, collaborating with M+Design team and

    CEO.

    Making realistic hands motion with finger mocap to integrate 4K videos in the

    final product for scenes in 1st person POV.

    Final video delivered early July:

    https://www.youtube.com/watch?v=uvjzUjP1qG0&feature=youtu.be

  • Character artist & animator at GAMEDESIGNFYI
    Remote
    February 2023 - October 2024

    Creating fun and toon characters based on 2D image reference, animating

    short sequences with those talking characters.

    Animating a full sequence of “gems” characters stacking different pixels to

    create a full picture. Assembling different landscape assets and elements from

    Unreal to create a full stylized environment in order to animate a presentation

    cinematic scene for an upcoming game “Stack the Pixels”:

    https://stackthepixels.com/home.html.

  • Character artist & animator at DANCING BEAR RECORDS
    Remote
    June 2023 - Present

    Creating realistic digital double of rapper Aleksandar "Sasa" Antic for an

    upcoming music video sponsored by Warner Bros Croatia, mixing real

    singing footage and 3d animated renders. Animating and lipsyncing singing

    content using facial mocap. Digital Human Shader & PBR texturing.

    Creating environments, animating stylized characters & rendering shots for the final clip.

  • Character artist at NEOTRONIC GAMES
    Remote
    March 2023 - Present

    Creating various characters (main characters & NPCs) for an upcoming

    videogame in development. Making sure of the proper integration in Unreal

    Engine 5 and finding solutions in skeleton conversion.

  • Upcoming superhero project at Austin McConnell
    Remote, AF
    February 2021 - August 2023

    Creating 3d pixar style characters & their respective superhero suits.

    Weightmapping & rigging. Digital Human Shader & PBR texturing.

    Creating semi-realistic gorilla. Create fully rigged and dynamic fur.