I discovered the iclone application in 2008 and since then 3d animation has become a real passion.
For the past 15 years, I perfected my skills in animation, design, sculpting, rigging, motion capture, video and audio editing.
I have been working since 2019 as a freelance character artist and animator for all kinds of clients, from independents to international companies like Wilder World and L'Oréal.
I am constantly looking to improve and learn new resources and software.
Hired as a full-time Lead Character Artist for an AAA game/metaverse (Wilder
World) under construction. Completely created realistic 3D avatars (rigging,
texturing), clothing (sculpting, weightmapping, texturing) and integrated in
Unreal Engine 4 and 5. Studied various pipelines possibilities for Metahuman
integration.
Complete character creation in collaboration with Jonathan Reilly
(InnerFreak). Bake highpoly to lowpoly using 3dsmax/Blender/Photoshop,
under the supervision and mentorship of Jonathan Reilly. Fully integration
inside Unreal Engine 5.
Character animation with Neuron PN3 Mocap suit, retargeting bones in
Blender to match the desired skeleton.
Interior lopoly props creation (WoW style) to assemble in a playable scene.
Creation from scratch using of an AI 2D reference. Modelled accessories,
rigged character, baked textures from high to low poly, made sure the final
character was well integrated in Unreal Engine after converting it for an
ingame usage.
Modelling stylized characters and clothes to fit the body mesh. Making
different realistic clothes & accessories collections for upcoming NFT release. Rendering characters in
Blender Cycles.
Creating from scratch, and with collaboration / supervision of Bweez and
L’Oréal teams, 3 hyper realistic characters. Animating them with facial mocap,
rendering in 4K to fully integrate the video in the Store of the Future interface.
Animating 20 characters with body mocap to integrate them in the 3D space of
the Store of the future in 3Ds max. Making sure the pipeline between Character
Creator and 3ds max is fully functional, collaborating with M+Design team and
CEO.
Making realistic hands motion with finger mocap to integrate 4K videos in the
final product for scenes in 1st person POV.
Final video delivered early July:
https://www.youtube.com/watch?v=uvjzUjP1qG0&feature=youtu.be
Creating fun and toon characters based on 2D image reference, animating
short sequences with those talking characters.
Animating a full sequence of “gems” characters stacking different pixels to
create a full picture. Assembling different landscape assets and elements from
Unreal to create a full stylized environment in order to animate a presentation
cinematic scene for an upcoming game “Stack the Pixels”:
https://stackthepixels.com/home.html.
Creating realistic digital double of rapper Aleksandar "Sasa" Antic for an
upcoming music video sponsored by Warner Bros Croatia, mixing real
singing footage and 3d animated renders. Animating and lipsyncing singing
content using facial mocap. Digital Human Shader & PBR texturing.
Creating environments, animating stylized characters & rendering shots for the final clip.
Creating various characters (main characters & NPCs) for an upcoming
videogame in development. Making sure of the proper integration in Unreal
Engine 5 and finding solutions in skeleton conversion.
Creating 3d pixar style characters & their respective superhero suits.
Weightmapping & rigging. Digital Human Shader & PBR texturing.
Creating semi-realistic gorilla. Create fully rigged and dynamic fur.